Human-made

Human Games

Imagined, designed and built by people.

Two games in the making: SAB, then SAG.

Human-made

SAB

An online auto-battler where anything can be a fighter.

Build a team, send it into battle, and find out whose ideas were worse: yours or your friends’.

Make your own fighters

Give an image strength, health and an ability, and it’s a fighter. Make your own items and abilities too, put it all in a pack, and try it on your friends.

The creation tools open with SAB’s first public release.

  1. 1An image

    photo.jpg
  2. 2Strength, health, an ability

    Strength2
    Health5
    AbilitySqueak
  3. 3A fighter!

    Rubber duck

    2 5

    Squeak

Your croissant is too strong

When players can make anything, somebody makes a fighter that wins every match. SAB rates the fighters and items you create and tells you when you’ve gone too far, so you can tone it down before your friends stop inviting you.

Very angry croissant

3 3

Flaky fury

Rating Fair

  • 33 Fair
  • 67 Strong
  • 1211 Too strong

Better with other people

Play against other players’ teams, or open a room for your friends and bring your own packs.

Online play is the part AI-built games almost never have. SAB was built around it from day one.

Its own design

Abilities, items and game modes made for fighters that can be anything.

Built to last

Clean code and a solid architecture, so the game can keep growing.

Free to play

No pay-to-win.

In development

SAB is in development. No release date yet: we’d rather finish it than promise it.

Human-made

SAG

The bigger game SAB is leading to: a world inspired by a novel, several story modes, more ways to play together.

The rest stays secret for now. With AI, a good idea can be copied and built in a day, so you’ll discover it by playing.

  • Locked

    A world inspired by a novel

  • Locked

    Several story modes

  • Locked

    More ways to play together

  • Locked

    The rest: secret