Its own design
Abilities, items and game modes made for fighters that can be anything.
Imagined, designed and built by people.
Two games in the making: SAB, then SAG.
An online auto-battler where anything can be a fighter.
Build a team, send it into battle, and find out whose ideas were worse: yours or your friends’.
Give an image strength, health and an ability, and it’s a fighter. Make your own items and abilities too, put it all in a pack, and try it on your friends.
The creation tools open with SAB’s first public release.
1An image
2Strength, health, an ability
3A fighter!
Rubber duck
Squeak
Play against other players’ teams, or open a room for your friends and bring your own packs.
Online play is the part AI-built games almost never have. SAB was built around it from day one.
Abilities, items and game modes made for fighters that can be anything.
Clean code and a solid architecture, so the game can keep growing.
No pay-to-win.
In development
SAB is in development. No release date yet: we’d rather finish it than promise it.
The bigger game SAB is leading to: a world inspired by a novel, several story modes, more ways to play together.
The rest stays secret for now. With AI, a good idea can be copied and built in a day, so you’ll discover it by playing.
A world inspired by a novel
Several story modes
More ways to play together
The rest: secret